API Documentation
ResourceDeclAugmentCallback.h
1 // ResourceDeclAugmentCallback.h
3 //
5 
6 namespace nkGraphics
7 {
19  class DLL_GRAPHICS_EXPORT ResourceDeclAugmentCallback
20  {
21  public :
22 
31 
38  virtual void onCamera (Camera* camera, nkExport::Node* rootNode) ;
45  virtual void onRenderQueue (RenderQueue* renderQueue, nkExport::Node* rootNode) ;
52  virtual void onShader (Shader* shader, nkExport::Node* rootNode) ;
59  virtual void onTexture (Texture* texture, nkExport::Node* rootNode) ;
60  } ;
61 }
nkGraphics::Camera
Offers all controls to model a camera.
Definition: Camera.h:12
nkGraphics::Texture
A texture used for rendering, hosted on GPU.
Definition: Texture.h:35
nkGraphics::RenderQueue
A render queue, where all items that have to be rendered are queued.
Definition: RenderQueue.h:15
nkGraphics::ResourceDeclAugmentCallback::onShader
virtual void onShader(Shader *shader, nkExport::Node *rootNode)
nkGraphics::ResourceDeclAugmentCallback::ResourceDeclAugmentCallback
ResourceDeclAugmentCallback()
nkGraphics::ResourceDeclAugmentCallback::onTexture
virtual void onTexture(Texture *texture, nkExport::Node *rootNode)
nkGraphics::Shader
A shader class, feeding data to a Program.
Definition: Shader.h:14
nkExport::Node
A node in the tree structure representing the data to export / import.
Definition: Node.h:42
nkGraphics::ResourceDeclAugmentCallback
A callback called whenever a resource is being processed, during a save or load of resource set.
Definition: ResourceDeclAugmentCallback.h:20
nkGraphics::ResourceDeclAugmentCallback::~ResourceDeclAugmentCallback
virtual ~ResourceDeclAugmentCallback()
nkGraphics::ResourceDeclAugmentCallback::onRenderQueue
virtual void onRenderQueue(RenderQueue *renderQueue, nkExport::Node *rootNode)
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
nkGraphics::ResourceDeclAugmentCallback::onCamera
virtual void onCamera(Camera *camera, nkExport::Node *rootNode)